Hire Game Designers

Connect with Game Designers from Latin America. Proficient in gameplay mechanics, level design, and player engagement with setup in just 21 days.

Trusted By:
Google
Fuse
Rhei
Sequoia
Ustwo
Xepelin
Persona
Intevity
ARQ
Juvo leads
Hey Rafi
Hyperlocology
Velir
IBM
Rappi
Capital One
Globant
Truora
Google
Fuse
Rhei
Sequoia
Ustwo
Xepelin
Persona
Intevity
ARQ
Juvo leads
Hey Rafi
Hyperlocology
Velir
IBM
Rappi
Capital One
Globant
Truora

Hire Remote Game Designers

Matías Cardozo
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4 years of experience
Part-Time

Matías is a designer blending aesthetics and usability into effective digital products.

Skills
  • UX Design
  • User Research
  • Information Architecture
  • Wireframing
  • Visual Identity
Luciana Beltrán
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5 years of experience
Part-Time

Luciana is a UX designer who builds seamless, intuitive, and user-friendly experiences.

Skills
  • UX Research
  • User Flow Design
  • Design Systems
  • Accessibility
  • Wireframing
José Delgado
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8 years of experience
Part-Time

José is a product designer building clear, elegant, and practical digital interfaces.

Skills
  • Visual Design
  • Brand Systems
  • Typography
  • Interface Layout
  • Design Consistency
Isabela Herrera
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4 years of experience
Part-Time

Isabela is a Design expert dedicated to building clear, elegant and useful interfaces.

Skills
  • UI Design
  • UX Design
  • User Research
  • Design Systems
  • Wireframing
Bárbara Godoy
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11 years of experience
Part-Time

Bárbara is a designer turning user insights into compelling visual product experiences.

Skills
  • Visual Hierarchy
  • Design Systems
  • UX Principles
  • Interface Design
  • Creative Direction
Bruno Riquelme
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6 years of experience
Part-Time

Bruno is a UI designer shaping seamless digital experiences with user-first thinking.

Skills
  • Design Systems
  • UI Components
  • Responsive Design
  • Accessibility
  • Interaction Design
Gabriel Cuéllar
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12 years of experience
Full-Time

Gabriel is a designer delivering natural, cohesive, and intuitive product experiences.

Skills
  • Wireframing
  • Responsive Design
  • Design Thinking
  • Usability Testing
  • Figma & Sketch
Rodrigo Pintos
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10 years of experience
Part-Time

Rodrigo is a product designer who creates intuitive and visually balanced interfaces.

Skills
  • UI Design
  • Design Systems
  • Brand Implementation
  • Wireframing
  • Interaction Design
Hire LatAm Talent
Spend 70% Less
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Testimonials

"What I love about Lupa Hire is their approach to sharing small, carefully selected batches of candidates. They focus on sending only the three most qualified individuals, which has already helped us successfully fill 20+ roles.”

Daniel Ruiz
CPTO, Fuse Finance

"Talking about Lupa Hire, I would say: these are the people you want to work with. They understand what consultancies are like. They understand that they could work for a month on a req, only to have it pulled because a client contract didn’t go through. You understand our business model, and that is invaluable."

Andrea Boccia
Talent Acquisition Lead, Velir + Brooklyn Data

"We came to Lupa Hire with a need to hire key tech and AI positions in Latin America. Our target when working with them was to find the best of the best in the region and they delivered. Their approach goes beyond what you'd expect from a headhunter with an incredible focus on match quality."

Leo Diaz
Chief Operations Officer, Quqo

Lupa's Proven Process

Your path to hiring success in 4 simple steps:
Day 1
Define The Role

Together, we'll create a precise hiring plan, defining your ideal candidate profile, team needs, compensation and cultural fit.

Day 2
Targeted Search

Our tech-enabled search scans thousands of candidates across LatAm, both active and passive. We leverage advanced tools and regional expertise to build a comprehensive talent pool.

Day 3 & 4
Evaluation

We carefully assess 30+ candidates with proven track records. Our rigorous evaluation ensures each professional brings relevant experience from industry-leading companies, aligned to your needs.

Day 5
Shortlist Delivery

Receive a curated selection of 3-4 top candidates with comprehensive profiles. Each includes proven background, key achievements, and expectations—enabling informed hiring decisions.

Book a Consultation Call

Reviews

"What I love about Lupa Hire is their approach to sharing small, carefully selected batches of candidates. They focus on sending only the three most qualified individuals, which has already helped us successfully fill 20+ roles.”

Daniel Ruiz
CPTO
, 
Fuse Finance

"Talking about Lupa Hire, I would say: these are the people you want to work with. They understand what consultancies are like. They understand that they could work for a month on a req, only to have it pulled because a client contract didn’t go through. You understand our business model, and that is invaluable."

Andrea Boccia
Talent Acquisition Lead
, 
Velir + Brooklyn Data

"We came to Lupa Hire with a need to hire key tech and AI positions in Latin America. Our target when working with them was to find the best of the best in the region and they delivered. Their approach goes beyond what you'd expect from a headhunter with an incredible focus on match quality."

Leo Diaz
Chief Operations Officer
, 
Quqo

"Before Lupa Hire, we struggled to find a vendor who could match both the volume and the quality we needed to build out our senior development team in Mexico. Lupa gave us real visibility into the pipeline and consistently sent us candidates who actually fit, not just resumes, but people who understood product engineering. It's made a real difference in how fast we've been able to grow the team."

Monica Villela
Recruiting Manager
, 
One Call

“With Lupa Hire, we rebuilt our entire tech team in less than a month. We’re spending half as much on talent. Ten out of ten”

Dan Berzansky
CEO
, 
OneTeam 360

"We hired 2 of our key initial developers with Lupa Hire. The consultation was very helpful, the candidates were great and the process has been super fluid. We're already planning to do our next batch of hiring with Lupa. 5 stars."

Joaquin Oliva
Co-Founder
, 
EBI

“We’ve worked with Lupa Hire on multiple roles, and they’ve delivered time and again. From sourcing an incredible Senior FullStack Developer to supporting our broader hiring needs, their team has been proactive, kind, and incredibly easy to work with. It really feels like we’ve gained a trusted partner in hiring.”

Jeannine LeBeau
Director of People and Operations
, 
Intevity

"Lupa Hire goes beyond typical headhunters. They helped me craft the role, refine the interview process, and even navigate international payroll. I felt truly supported—and I’m thrilled with the person I hired. What stood out most was their responsiveness and the thoughtful, consultative approach they brought."

Matt Clifford
Founder
, 
Matt B. Clifford Consulting

"What Growth99 loves about working with Lupa Hire is how well they understand our needs. They don't just fill one role; they help us build out a whole team that fits together."

Haley Koren
Head of Marketing
, 
Growth99

“The quality of candidates is great. Your pricing is reasonable. People are great to work with. I can't imagine a better experience.”

David Faye
CEO
, 
Faye

Game Designers Soft Skills

Narrative design and collaboration that create immersive gameplay mechanics

Creative Thinking

Invent compelling mechanics and immersive worlds.

User Empathy

Design experiences that engage and challenge players.

Team Collaboration

Work closely with artists, devs, and writers.

Storytelling

Craft narrative arcs and player-driven scenarios.

Resilience

Iterate through feedback and gameplay testing cycles.

Analytical Thinking

Balance gameplay using logic and player behavior data.

Game Designers Skills

Game design logic that creates engaging, dynamic player experiences

Gameplay Mechanics

Design systems for balance, progression, and reward.

Level Design

Create maps and spaces that support fun and flow.

Story & Narrative

Craft story arcs and character development paths.

Player Feedback Loops

Design systems for challenge, response, and mastery.

Prototyping

Build early gameplay concepts to test mechanics.

Cross-Team Collaboration

Work with devs and artists to bring ideas to life.

How to Write an Effective Job Post to Hire Game Designers

This is an example job post, including a sample salary expectation. Customize it to better suit your needs, budget, and attract top candidates.

Recommended Titles

  • Gameplay Designer
  • Level Designer
  • Game UX Designer
  • Interactive Game Designer
  • Mobile Game Designer
  • Systems Designer – Games

Role Overview

  • Tech Stack: Familiarity with Unity/Unreal, Figma, and game design docs (GDDs).
  • Project Scope: Define gameplay mechanics, level structure, and interaction flows.
  • Team Size: Work with developers, artists, and UX teams in groups of 5–7.

Role Requirements

  • Years of Experience: 2+ years designing game mechanics or level flow.
  • Core Skills: Gameplay prototyping, user testing, balancing, narrative integration.
  • Must-Have Technologies: Unity/Unreal, Figma, Git, Trello/Notion.

Role Benefits

  • Salary Range: $75,000 – $130,000 depending on platform and game scope.
  • Remote Options: Flexible remote with schedule adaptation based on game sprints.
  • Growth Opportunities: Influence core gameplay and contribute to market-ready games.

Do

  • Include experience crafting game mechanics and UX flows
  • Mention skills in Unity, Unreal, or GDD creation
  • Highlight narrative design or level design experience
  • List collaboration with developers and artists
  • Use immersive and player-centric language

Don't

  • Don’t confuse with game dev—focus on mechanics and UX
  • Avoid skipping narrative or level design experience
  • Don’t list engines like Unity without GDD context
  • Refrain from excluding gameplay testing cycles
  • Don’t ignore storytelling or player feedback integration

Top Game Designer Interview Questions

What to ask Game Designers during the hiring process

How do you balance gameplay mechanics and player experience?

Look for prototyping, user testing, and iterative design based on playability, fun, and progression curves.

What tools do you use for game design documentation?

Expect Notion, Miro, spreadsheets, or custom GDDs outlining systems, levels, and narrative structures.

Describe your process for designing a game loop.

They should explain core loop structure, player motivation, feedback cycles, and long-term engagement strategies.

How do you collaborate with developers and artists?

Look for clear spec writing, wireframes, visual references, and alignment on scope and engine constraints.

What are your favorite methods for playtesting?

Expect structured sessions, player journaling, A/B testing, and iterating based on gameplay metrics.

How do you balance game difficulty to avoid user frustration?

Expect playtesting insights, progression tuning, and dynamic difficulty adjustment logic.

Describe a time a game mechanic didn’t work as expected.

Look for testing feedback, mechanic iteration, and alignment with gameplay objectives.

What’s your strategy when a narrative or visual clashes with mechanics?

Expect cross-functional collaboration and reworking loops to support theme consistency.

How do you approach level design that challenges without punishing?

Look for flow theory, onboarding pacing, and reward cycles integrated into the design.

What do you do if players skip core features or mechanics?

Expect tutorial adjustments, UI cues, and mechanic integration earlier in the game loop.

Tell me about a game mechanic you had to redesign after user feedback.

Expect explanation of user testing, design loops, and gameplay balance strategies.

How do you manage scope creep in game development projects?

Expect alignment with product managers, milestone clarity, and player-first mindset.

Describe a collaboration with developers that shaped your design decisions.

Look for cross-discipline respect, shared problem-solving, and iteration agility.

How do you balance creativity and performance in gameplay systems?

Expect discussion of platform constraints, optimization, and player experience trade-offs.

What’s your approach when your creative direction is challenged?

Expect rationale, compromise strategies, and openness to feedback.

  • Unbalanced mechanics or unclear progression systems
  • Poor collaboration with developers and artists
  • Fails to consider replayability or engagement
  • Overemphasis on visuals over gameplay
  • Weak documentation of game logic and systems

Why We Stand Out From Other Recruiting Firms

From search to hire, our process is designed to secure the perfect talent for your team

Local Expertise

Tap into our knowledge of the LatAm market to secure the best talent at competitive, local rates. We know where to look, who to hire, and how to meet your needs precisely.

Direct Control

Retain complete control over your hiring process. With our strategic insights, you’ll know exactly where to find top talent, who to hire, and what to offer for a perfect match.

Seamless Compliance

We manage contracts, tax laws, and labor regulations, offering a worry-free recruitment experience tailored to your business needs, free of hidden costs and surprises.

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Ready to hire remote talent in Latin America?

Lupa will help you hire top talent in Latin America.

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Joseph Burns
Founder

I help companies hire exceptional talent in Latin America. My journey took me from growing up in a small town in Ohio to building teams at Capital One, Meta, and eventually Rappi, for which I moved from Silicon Valley to Colombia and had to recruit a local tech team from scratch. That’s where I realized traditional recruiting was broken, and how much available potential there was in Latin American talent. Almost ten years later, I still work closely with Latin American professionals, both for my company and for clients. They know US business culture, speak great English, work in the same time zones, and bring strong skills and dedication at a better cost. We have helped companies like Rappi, Globant, Capital One, Google, and IBM build their teams with top talent from the region.

Top Game Designer Interview Questions

What to ask Game Designers during the hiring process

How do you balance gameplay mechanics and player experience?

Look for prototyping, user testing, and iterative design based on playability, fun, and progression curves.

What tools do you use for game design documentation?

Expect Notion, Miro, spreadsheets, or custom GDDs outlining systems, levels, and narrative structures.

Describe your process for designing a game loop.

They should explain core loop structure, player motivation, feedback cycles, and long-term engagement strategies.

How do you collaborate with developers and artists?

Look for clear spec writing, wireframes, visual references, and alignment on scope and engine constraints.

What are your favorite methods for playtesting?

Expect structured sessions, player journaling, A/B testing, and iterating based on gameplay metrics.

How do you balance game difficulty to avoid user frustration?

Expect playtesting insights, progression tuning, and dynamic difficulty adjustment logic.

Describe a time a game mechanic didn’t work as expected.

Look for testing feedback, mechanic iteration, and alignment with gameplay objectives.

What’s your strategy when a narrative or visual clashes with mechanics?

Expect cross-functional collaboration and reworking loops to support theme consistency.

How do you approach level design that challenges without punishing?

Look for flow theory, onboarding pacing, and reward cycles integrated into the design.

What do you do if players skip core features or mechanics?

Expect tutorial adjustments, UI cues, and mechanic integration earlier in the game loop.

Tell me about a game mechanic you had to redesign after user feedback.

Expect explanation of user testing, design loops, and gameplay balance strategies.

How do you manage scope creep in game development projects?

Expect alignment with product managers, milestone clarity, and player-first mindset.

Describe a collaboration with developers that shaped your design decisions.

Look for cross-discipline respect, shared problem-solving, and iteration agility.

How do you balance creativity and performance in gameplay systems?

Expect discussion of platform constraints, optimization, and player experience trade-offs.

What’s your approach when your creative direction is challenged?

Expect rationale, compromise strategies, and openness to feedback.

  • Unbalanced mechanics or unclear progression systems
  • Poor collaboration with developers and artists
  • Fails to consider replayability or engagement
  • Overemphasis on visuals over gameplay
  • Weak documentation of game logic and systems

Frequently Asked Questions

Ready To Hire Remote Game Designers In LatAm?

Book a Consultation Call