Hire Game Designers

Connect with Game Designers from Latin America. Proficient in gameplay mechanics, level design, and player engagement with setup in just 21 days.

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Hire Remote Game Designers

Emilia Fagúndez
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10 years of experience
Part-Time

Emilia is a designer who builds elegant, usable, and human-centered digital products.

Skills
  • UX Research
  • UI Design
  • Prototyping
  • Design Systems
  • User Experience
Zulma Rojas
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10 years of experience
Part-Time

Zulma is a designer shaping intuitive digital products with visual harmony.

Skills
  • UI/UX Best Practices
  • Typography & Layout
  • Design for Accessibility
  • Prototyping Tools
  • User Testing
Melina Fariña
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6 years of experience
Part-Time

Melina is a product designer crafting efficient flows and consistent user experiences.

Skills
  • UX Research
  • Interface Design
  • User Journey Mapping
  • Design Iteration
  • Component Libraries
Sofía C
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15 years of experience
Full-Time

Sofía is a visionary designer crafting seamless experiences with 15 years of expertise.

Skills
  • User Experience (UX) Design
  • Wireframing
  • Typography Principles
  • Sketch
  • CSS Frameworks
Ramiro Castaño
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5 years of experience
Full-Time

Ramiro is a designer crafting intuitive, functional, and user-first digital experiences.

Skills
  • UX/UI Design
  • Prototyping
  • User Journey Mapping
  • Design Thinking
  • Interface Optimization
Antonia M
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14 years of experience
Full-Time

Antonia crafts seamless experiences with 14 years of design expertise.

Skills
  • User Experience (UX) Design
  • Responsive Design
  • Interaction Design
  • Sketch
  • CSS
Carlos Rengifo
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10 years of experience
Part-Time

Carlos is a product designer focused on building elegant and efficient UI flows.

Skills
  • UI/UX Design
  • User Journeys
  • Interaction Design
  • Brand Systems
  • Rapid Prototyping
Tatiane Freitas
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6 years of experience
Part-Time

Tatiane is a designer crafting elegant, intuitive interfaces with user focus in mind.

Skills
  • Responsive Design
  • UX Wireframes
  • Creative Exploration
  • Design Execution
  • Component Libraries
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Testimonials

"Over the course of 2024, we successfully hired 9 exceptional team members through Lupa, spanning mid-level to senior roles. The quality of talent has been outstanding, and we’ve been able to achieve payroll cost savings while bringing great professionals onto our team. We're very happy with the consultation and attention they've provided us."

RaeAnn Daly
Vice President of Customer Success, Blazeo

“We needed to scale a new team quickly - with top talent. Lupa helped us build a great process, delivered great candidates quickly, and had impeccable service”

Phillip Gutheim
Head of Product, Rappi Bank

“With Lupa, we rebuilt our entire tech team in less than a month. We’re spending half as much on talent. Ten out of ten”

Dan Berzansky
CEO, Oneteam 360

Lupa's Proven Process

Your path to hiring success in 4 simple steps:
Day 1
Define The Role

Together, we'll create a precise hiring plan, defining your ideal candidate profile, team needs, compensation and cultural fit.

Day 2
Targeted Search

Our tech-enabled search scans thousands of candidates across LatAm, both active and passive. We leverage advanced tools and regional expertise to build a comprehensive talent pool.

Day 3 & 4
Evaluation

We carefully assess 30+ candidates with proven track records. Our rigorous evaluation ensures each professional brings relevant experience from industry-leading companies, aligned to your needs.

Day 5
Shortlist Delivery

Receive a curated selection of 3-4 top candidates with comprehensive profiles. Each includes proven background, key achievements, and expectations—enabling informed hiring decisions.

Book a Free Consultation

Reviews

"Over the course of 2024, we successfully hired 9 exceptional team members through Lupa, spanning mid-level to senior roles. The quality of talent has been outstanding, and we’ve been able to achieve payroll cost savings while bringing great professionals onto our team. We're very happy with the consultation and attention they've provided us."

RaeAnn Daly
Vice President of Customer Success, Blazeo

“We needed to scale a new team quickly - with top talent. Lupa helped us build a great process, delivered great candidates quickly, and had impeccable service”

Phillip Gutheim
Head of Product, Rappi Bank

“With Lupa, we rebuilt our entire tech team in less than a month. We’re spending half as much on talent. Ten out of ten”

Dan Berzansky
CEO, Oneteam 360

“We scaled our first tech team at record speed with Lupa. We couldn’t be happier with the service and the candidates we were sent.”

Mateo Albarracin
CEO, Bacu

"Recruiting used to be a challenge, but Lupa transformed everything. Their professional, agile team delivers top-quality candidates, understands our needs, and provides exceptional personalized service. Highly recommended!"

Rogerio Arguello
Accounting and Finance Director, Pasos al Éxito

“Lupa has become more than just a provider; it’s a true ally for Pirani in recruitment processes. The team is always available to support and deliver the best service. Additionally, I believe they offer highly competitive rates and service within the market.”

Tania Oquendo Henao
Head of People, Pirani

"Highly professional, patient with our changes, and always maintaining clear communication with candidates. We look forward to continuing to work with you on all our future roles."

Alberto Andrade Chiquete
VP of Revenue, Komet Sales

“Lupa has been an exceptional partner this year, deeply committed to understanding our unique needs and staying flexible to support us. We're excited to continue our collaboration into 2025.”

John Vanko
CTO, GymOwners

"What I love about Lupa is their approach to sharing small, carefully selected batches of candidates. They focus on sending only the three most qualified individuals, which has already helped us successfully fill 7 roles.”

Daniel Ruiz
Head of Engineering, Fuse Finance

"We hired 2 of our key initial developers with Lupa. The consultation was very helpful, the candidates were great and the process has been super fluid. We're already planning to do our next batch of hiring with Lupa. 5 stars."

Joaquin Oliva
Co-Founder, EBI

"Working with Lupa for LatAm hiring has been fantastic. They found us a highly skilled candidate at a better rate than our previous staffing company. The fit is perfect, and we’re excited to collaborate on more roles."

Kim Heger
Chief Talent Officer, Hakkoda

"We compared Lupa with another LatAm headhunter we found through Google, and Lupa delivered a far superior experience. Their consultative approach stood out, and the quality of their candidates was superior. I've hired through Lupa for both of my companies and look forward to building more of my LatAm team with their support."

Josh Berzansky
CEO, Proven Promotions & Vorgee USA

“We’ve worked with Lupa on multiple roles, and they’ve delivered time and again. From sourcing an incredible Senior FullStack Developer to supporting our broader hiring needs, their team has been proactive, kind, and incredibly easy to work with. It really feels like we’ve gained a trusted partner in hiring.”

Jeannine LeBeau
Director of People and Operations, Intevity

Working with Lupa was a great experience. We struggled to find software engineers with a specific skill set in the US, but Lupa helped us refine the role and articulate our needs. Their strategic approach made all the difference in finding the right person. Highly recommend!

Mike Bohlander
CTO and Co-Founder, Outgo

Lupa goes beyond typical headhunters. They helped me craft the role, refine the interview process, and even navigate international payroll. I felt truly supported—and I’m thrilled with the person I hired. What stood out most was their responsiveness and the thoughtful, consultative approach they brought.

Matt Clifford
Founder, Matt B. Clifford Consulting

Game Designers Soft Skills

Narrative design and collaboration that create immersive gameplay mechanics

Creative Thinking

Invent compelling mechanics and immersive worlds.

User Empathy

Design experiences that engage and challenge players.

Team Collaboration

Work closely with artists, devs, and writers.

Storytelling

Craft narrative arcs and player-driven scenarios.

Resilience

Iterate through feedback and gameplay testing cycles.

Analytical Thinking

Balance gameplay using logic and player behavior data.

Game Designers Skills

Game design logic that creates engaging, dynamic player experiences

Gameplay Mechanics

Design systems for balance, progression, and reward.

Level Design

Create maps and spaces that support fun and flow.

Story & Narrative

Craft story arcs and character development paths.

Player Feedback Loops

Design systems for challenge, response, and mastery.

Prototyping

Build early gameplay concepts to test mechanics.

Cross-Team Collaboration

Work with devs and artists to bring ideas to life.

How to Write an Effective Job Post to Hire Game Designers

This is an example job post, including a sample salary expectation. Customize it to better suit your needs, budget, and attract top candidates.

Recommended Titles

  • Gameplay Designer
  • Level Designer
  • Game UX Designer
  • Interactive Game Designer
  • Mobile Game Designer
  • Systems Designer – Games

Role Overview

  • Tech Stack: Familiarity with Unity/Unreal, Figma, and game design docs (GDDs).
  • Project Scope: Define gameplay mechanics, level structure, and interaction flows.
  • Team Size: Work with developers, artists, and UX teams in groups of 5–7.

Role Requirements

  • Years of Experience: 2+ years designing game mechanics or level flow.
  • Core Skills: Gameplay prototyping, user testing, balancing, narrative integration.
  • Must-Have Technologies: Unity/Unreal, Figma, Git, Trello/Notion.

Role Benefits

  • Salary Range: $75,000 – $130,000 depending on platform and game scope.
  • Remote Options: Flexible remote with schedule adaptation based on game sprints.
  • Growth Opportunities: Influence core gameplay and contribute to market-ready games.

Do

  • Include experience crafting game mechanics and UX flows
  • Mention skills in Unity, Unreal, or GDD creation
  • Highlight narrative design or level design experience
  • List collaboration with developers and artists
  • Use immersive and player-centric language

Don't

  • Don’t confuse with game dev—focus on mechanics and UX
  • Avoid skipping narrative or level design experience
  • Don’t list engines like Unity without GDD context
  • Refrain from excluding gameplay testing cycles
  • Don’t ignore storytelling or player feedback integration

Top Game Designer Interview Questions

What to ask Game Designers during the hiring process

How do you balance gameplay mechanics and player experience?

Look for prototyping, user testing, and iterative design based on playability, fun, and progression curves.

What tools do you use for game design documentation?

Expect Notion, Miro, spreadsheets, or custom GDDs outlining systems, levels, and narrative structures.

Describe your process for designing a game loop.

They should explain core loop structure, player motivation, feedback cycles, and long-term engagement strategies.

How do you collaborate with developers and artists?

Look for clear spec writing, wireframes, visual references, and alignment on scope and engine constraints.

What are your favorite methods for playtesting?

Expect structured sessions, player journaling, A/B testing, and iterating based on gameplay metrics.

How do you balance game difficulty to avoid user frustration?

Expect playtesting insights, progression tuning, and dynamic difficulty adjustment logic.

Describe a time a game mechanic didn’t work as expected.

Look for testing feedback, mechanic iteration, and alignment with gameplay objectives.

What’s your strategy when a narrative or visual clashes with mechanics?

Expect cross-functional collaboration and reworking loops to support theme consistency.

How do you approach level design that challenges without punishing?

Look for flow theory, onboarding pacing, and reward cycles integrated into the design.

What do you do if players skip core features or mechanics?

Expect tutorial adjustments, UI cues, and mechanic integration earlier in the game loop.

Tell me about a game mechanic you had to redesign after user feedback.

Expect explanation of user testing, design loops, and gameplay balance strategies.

How do you manage scope creep in game development projects?

Expect alignment with product managers, milestone clarity, and player-first mindset.

Describe a collaboration with developers that shaped your design decisions.

Look for cross-discipline respect, shared problem-solving, and iteration agility.

How do you balance creativity and performance in gameplay systems?

Expect discussion of platform constraints, optimization, and player experience trade-offs.

What’s your approach when your creative direction is challenged?

Expect rationale, compromise strategies, and openness to feedback.

  • Unbalanced mechanics or unclear progression systems
  • Poor collaboration with developers and artists
  • Fails to consider replayability or engagement
  • Overemphasis on visuals over gameplay
  • Weak documentation of game logic and systems

Why We Stand Out From Other Recruiting Firms

From search to hire, our process is designed to secure the perfect talent for your team

Local Expertise

Tap into our knowledge of the LatAm market to secure the best talent at competitive, local rates. We know where to look, who to hire, and how to meet your needs precisely.

Direct Control

Retain complete control over your hiring process. With our strategic insights, you’ll know exactly where to find top talent, who to hire, and what to offer for a perfect match.

Seamless Compliance

We manage contracts, tax laws, and labor regulations, offering a worry-free recruitment experience tailored to your business needs, free of hidden costs and surprises.

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Joseph Burns
Founder

Top Game Designer Interview Questions

What to ask Game Designers during the hiring process

How do you balance gameplay mechanics and player experience?

Look for prototyping, user testing, and iterative design based on playability, fun, and progression curves.

What tools do you use for game design documentation?

Expect Notion, Miro, spreadsheets, or custom GDDs outlining systems, levels, and narrative structures.

Describe your process for designing a game loop.

They should explain core loop structure, player motivation, feedback cycles, and long-term engagement strategies.

How do you collaborate with developers and artists?

Look for clear spec writing, wireframes, visual references, and alignment on scope and engine constraints.

What are your favorite methods for playtesting?

Expect structured sessions, player journaling, A/B testing, and iterating based on gameplay metrics.

How do you balance game difficulty to avoid user frustration?

Expect playtesting insights, progression tuning, and dynamic difficulty adjustment logic.

Describe a time a game mechanic didn’t work as expected.

Look for testing feedback, mechanic iteration, and alignment with gameplay objectives.

What’s your strategy when a narrative or visual clashes with mechanics?

Expect cross-functional collaboration and reworking loops to support theme consistency.

How do you approach level design that challenges without punishing?

Look for flow theory, onboarding pacing, and reward cycles integrated into the design.

What do you do if players skip core features or mechanics?

Expect tutorial adjustments, UI cues, and mechanic integration earlier in the game loop.

Tell me about a game mechanic you had to redesign after user feedback.

Expect explanation of user testing, design loops, and gameplay balance strategies.

How do you manage scope creep in game development projects?

Expect alignment with product managers, milestone clarity, and player-first mindset.

Describe a collaboration with developers that shaped your design decisions.

Look for cross-discipline respect, shared problem-solving, and iteration agility.

How do you balance creativity and performance in gameplay systems?

Expect discussion of platform constraints, optimization, and player experience trade-offs.

What’s your approach when your creative direction is challenged?

Expect rationale, compromise strategies, and openness to feedback.

  • Unbalanced mechanics or unclear progression systems
  • Poor collaboration with developers and artists
  • Fails to consider replayability or engagement
  • Overemphasis on visuals over gameplay
  • Weak documentation of game logic and systems

Frequently Asked Questions

Ready To Hire Remote Game Designers In LatAm?

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